One Piece TCG: Deck Tech - MonoBlack Yamato (OP16)

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Let's explore the latest One Piece TCG set, OP16 - The Time of Battle, namely, the new Yamato deck!

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Translated byJoey

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Revised byJoey

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Introduction

Today, we'll start exploring the latest One Piece TCG set, OP 16 - The Time of Battle. We'll start with a pretty unusual list: an extremely aggressive Reanimation strategy that can set up several attacks from the trash, one after another. This deck is quite different from other Reanimation strategies and can put a lot of pressure quite fast with a series of assaults.

Let's explore MonoBlack Yamato OP16-079!

Yamato, the Leader

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Yamato OP16-079 is a Strike, Land of Wano black leader with 5000 power and 5 life. Its effect gives Rush to all your Land of Wano characters that come into play from the trash for a turn.

It's pretty simple, but it completely changes the way we usually play trash-centered decks. Instead of considering the trash pile where your cards go to after you use them, you'll see it as a doorway. Yamato will push it open so that you can bring your Wano cards back and allow you to attack with them straight away.

The most important part is that this deck needs more than just its leader. It needs consistent ways to put characters in play from the trash pile, and that's exactly what the list below has. When this game plan works, characters like Sanji OP16-086, Yamato OP16-096, Yamato OP16-097, and Kouzuki Momonosuke OP16-085 will be big bodies as well as represent immediate attacks. Your opponent will have to respect your trash and consider it a big threat.

The Deck

The deck we'll see today only plays black cards and centers quite heavily around Land of Wano. It plays as many cards that interact with this Yamato as possible precisely because Yamato rewards you quite handsomely for doing that. The more cards you can play from your trash or help set it up, the less you'll have to rely on specific sequences.

A player called Hisamatsu used the version below to win a tournament in Japan:

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Initial Setup & the Trash Pile

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Nami OP16-091 is this list's main searcher. It lets you look at the top 4 cards in your deck, get a Land of Wano card among them that isn't Nami, and trash the others. Feeding your trash pile is essential because this deck needs specific cards in your hand and your trash. This Nami does both quite efficiently, so it's precisely what you need in the first few turns.

Morgans OP13-093 draws 2 cards and discards 2 when it comes in and is also a blocker.

Nico Robin OP16-092 is more specific. It lets you trash a character that costs 8 or more from your hand to draw 2 cards. In practice, you'll use it to put Kouzuki Momonosuke OP16-085 in your trash and refill your hand, as well as set up one of the best late-game strategies for your deck. It will also set up your resources for the future.

Kin'emon OP16-082 is the last early game card in this group, and it is another searcher. It lets you look at the top 5 cards in your deck, reveal a Land of Wano card, and put it in your hand, but it also gains 3 costs while it is in play. This last effect will make Kin'emon less vulnerable to some interactions, as removing it through effects based around cost will be quite inconvenient.

Board Control

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Otama OP16-081 is pretty simple, but it fits this game plan well. It has Counter +2000, and you can tap it to give an enemy character -2000 power as long as you control a character that costs 8 or more. As this deck can put big bodies in play consistently, Otama is a way to improve combat and set up better attacks.

Shinobu OP16-087 also has Counter +2000, but it does something unusual while it is in play. When it comes in, you can trash it to draw a card and give +20 cost to a Kouzuki Momonosuke. This will enable a specific card you'll play later on. Like so, it also refills itself, which is quite relevant considering this deck is all about refining your hand and your trash pile.

Shimotsuki Ushimaru OP16-088 is the small blocker in this list. It doesn't come with any elaborate text, but it does buy time while you set up your bigger options. This list is not exactly about playing big characters from your hand on curve, so playing cheap blockers like this actually makes a difference. You'll need it to survive until your trash becomes an extension of your hand.

Trash

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Kouzuki Momonosuke OP16-084 is a great example of how this deck works. It costs 5, has 0 power, and you can trash it if you have 9 or more DON!! in play to put in play a Kouzuki Momonosuke character that costs 9 from your trash. This will lead you to Kouzuki Momonosuke OP16-085 directly. It will come into play as a blocker, and, because you'll bring it from the trash pile, Yamato will give it Rush. Nonetheless, this effect only works if Kouzuki Momonosuke OP16-084 costs 20 or more while it is in play, which, in turn, leads you to the Shinobu OP16-087 that we mentioned before.

Yamato OP16-098 is similar to other Yamatos. When it comes in, it draws a card and discards another from your hand, so it's a way to set up your trash. Afterward, you can trash it to play a black Yamato that costs 8 or less from your trash. Because of your leader, when you play this Yamato from your trash pile, it will have Rush and, as such, allow you to extend future combos.

I've Come Here To Cut Those Chains! OP16-099 is probably one of the most important cards in this list. It costs 1, but you'll have to tap 6 of your DON!! to use it. If so, you'll trash the top 5 cards in your deck and play a Land of Wano character that costs 6 or less from your trash. As such, you'll put more cards in your trash before you bring back something from it. You can play this card as a counter to give your leader +3000 during an enemy attack, so it's useful even when it's not your turn.

Main Attackers

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Yamato OP16-096 is a pretty annoying threat because it is Unblockable. Furthermore, when it is knocked out, it lets you play a Yamato that costs 6 or less from your trash. This will force the opponent to think twice before they remove it because it could just leave another body behind and also activate your leader's effect.

Yamato OP16-097 is one of the best cards in this list. When it enters play, it lets you get a Land of Wano character that costs 6 or less from your trash pile and put it in your hand. Then, you can play a Land of Wano character that costs 2 or less from your hand. You can set this up with Otama OP16-081, Shinobu OP16-087, and Shimotsuki Ushimaru OP16-088 and also turn your trash pile into a full dinner at the same time.

Kouzuki Momonosuke OP16-085 is the big target for your 5-cost Momonosuke. It has Blocker and Counter +1000, and, when it comes in, it lets you play a Land of Wano character that costs 6 or less from your trash as long as it isn't another Kouzuki Momonosuke. This character will gain Rush because of your leader and can also bring something from the trash, so you may develop multiple bodies in a row this way.

Sanji OP16-086 is a vanilla unit that definitely shouldn't be underestimated. It costs 6 but has 9000 power and Counter +2000, so it's exactly the type of card that works well with Yamato. It will defend you while it is in your hand and become an attacker with Rush when you play it from the trash through I've Come Here To Cut Those Chains! OP16-099 or Kouzuki Momonosuke OP16-085.

Strategies

Early on, you should focus on finding Nami OP16-091, Kin'emon OP16-082, and some way to set up your trash pile. You shouldn't fill your board at random because this deck is a lot better when you set up everything correctly. Ideally, you should get pieces that will enable your later turns and give you a lot of resources while also using counters and blockers so that you don't lose a lot of life.

In the mid-game, you'll start turning your trash into a board. Morgans OP13-093, Nico Robin OP16-092, and Yamato OP16-098 will put the right cards in the trash. Meanwhile, I've Come Here To Cut Those Chains! OP16-099 can become the first big threat. Your main worry is not spending your reanimation cards too soon on targets that don't change the board. As your leader will give Rush to these reanimated cards, bringing the right cards back is pretty critical.

In the late game, you'll start setting up turns with more than one of these effects. Kouzuki Momonosuke OP16-084 can bring back Kouzuki Momonosuke OP16-085, which in turn will bring back another Land of Wano character from the trash. Yamato OP16-098 can turn into another Yamato, and the event can find you an attacker after it feeds your trash. When this happens, you'll start having resources that your opponent won't see at first. By the time they see it, this list will be too effective to lose.

Final Words

Yamato OP16-079 flew under the radar for a long time precisely because it seems simple and because players were scared to play a deck that doesn't have a lot of support, particularly since the set it came in doesn't center around Wano. Nonetheless, we did get support for it, and now this leader is showing why playing around it can be quite rewarding. It's an aggressive strategy but a true champion in the OP16 format.

What do you think? Tell us your thoughts in our comment section below.

Thank you for reading, and see you next time!